Sorry, but does anyone know whether its actually possible to "masK" off a particular area of a GUITexture, such as only showing a particular portion of the GUITexture?
This is because I'm trying to make a system in which when you shoot the enemy, and it has a warning sign in front of it (using GUI.DrawTexture), the warning sign will have a portion cut out of it every time you shoot it (like a pie), while having the warning sign still animated...