Hi.
So I’ve searched countless of times for a solution to this problem, but I wasnt really able to find or understand how to work (around?) this. In practise:
I have an EditorWindow which has a variable of an object I want to make GUI of, for example:
class MyEditorWindow extends EditorWindow{
var targetObject:Foo;
function OnGUI(){
targetObject.myVar = FloatField(targetObject.myVar);
if (GUI.changed)
EditorUtility.SetDirty(targetObject);
}
@MenuItem("MyEditor/OpenEditor")
static function OpenWindow(targetObject:Foo){
var window = GetWindow(MyEditorWindow);
window.targetObject = targetObject;
window.Show();
}
}
All works good etc. Then I hit Play and everything has been decoupled. I still see my EditorWindow GUI and change the float for example from the control, but it doesnt refer to the targetObject anymore. So anyone know hot to work this?
Thanks, I believe I was prety clear on the issue and hopefully other get help as well.
(PS: Foo is MonoBehaviour)