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Hello, I have this in blender ( 3 block together ):
And this in Unity ( 3 block together from blender and 3 primitive cubes with this texture ):
How to do so in Unity3 that it look like in Blender? ( Did not have these transitions between blocks )
do you have any other bricks in hidden layers? try click on the mesh in the project window, you will have more options for your import
Answer by DeuS
Apr 29, 2013 at 01:27 PM
I found the solution. In Unity in block Import Setting -> Normals&Tangents -> need calculate normals not import.
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