I have game object which loads textures from external directory. Code part looks like this:
private var stillsPathsLeft : String = Directory.GetFiles("C:/MyApp/stills/Left/","*.jpg"); private var urlLeft = "file://"+stillsPathsLeft[initImage]; private var stillsPathsReset = stillsPathsLeft.Length-1; private var initImage: int = 0; var leftGo: GameObject;
The webplayer has zero (none, nada) access to the file system of the PC where it is running.
answered Apr 29 '13 at 11:44 AM
Graham Dunnett ♦♦