I have a problem with an animated GameObject, in that if I change the .time of the animation rapidly (via a slider object from NGUI, specifically, though I don't think the source of the .time change matters), the GameObject doesn't seem to update visually in the viewport. If I manully check/uncheck the active state of the GameObject, it'll update fine. If I do it through script, it works fine - BUT I need it to happen every, say, 0.1 or 0.5 seconds. That's no problem, except doing
makes the object "blink" - and doing it regularly doesn't look, for lack of a better term, "nice".
So, what I'm looking for (if it exists) is some way to force an update of a GameObject, that won't blink it if executed rapidly.