Before updating to Windows 10 you may need to return your Pro license. More information here

Clean up Material Properties


every time you change the shader in a single material and assign a texture, unity saves and remembers that properties/textures, even though you might not need it ever again. In general that's not bad and allows fast switches between shaders to test different looks.
I have more than 200 materials, with a lot of trash properties saved in them and my problem is, one of my textures is causing a problem.

Now i want to completely clean up my materials and eliminate all properties which are not used right now. I could find all mats in which the problem-texture is used, but even then I have to clean them up by hand via the debug view in the inspector -.-

Is there another or easier way?

more ▼

asked Apr 29, 2013 at 11:09 AM

avatar image

16 1 2 3

(comments are locked)
10|3000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here



Answers and Comments



asked: Apr 29, 2013 at 11:09 AM

Seen: 685 times

Last Updated: Jul 10, 2013 at 12:13 PM