every time you change the shader in a single material and assign a texture, unity saves and remembers that properties/textures, even though you might not need it ever again. In general that's not bad and allows fast switches between shaders to test different looks. I have more than 200 materials, with a lot of trash properties saved in them and my problem is, one of my textures is causing a problem.
Now i want to completely clean up my materials and eliminate all properties which are not used right now. I could find all mats in which the problem-texture is used, but even then I have to clean them up by hand via the debug view in the inspector -.-
Is there another or easier way?
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
To help users post good questions and use the site effectively we have posted a user guide. Please check it out.
Answers and Comments
12 People are following this question.
Pinball playfield lighting
Problem using multiple materials
Standard material shader ignoring SetFloat property "_Mode"?
Use several textures above each other in a single material
How to apply different textures to one model?