every time you change the shader in a single material and assign a texture, unity saves and remembers that properties/textures, even though you might not need it ever again. In general that's not bad and allows fast switches between shaders to test different looks. I have more than 200 materials, with a lot of trash properties saved in them and my problem is, one of my textures is causing a problem.
Now i want to completely clean up my materials and eliminate all properties which are not used right now. I could find all mats in which the problem-texture is used, but even then I have to clean them up by hand via the debug view in the inspector -.-
Is there another or easier way?
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