Networking problems assigning the right cam and object

Wrong cams get enabled when the 2nd player enters the game. Can’t seem to find out what I’m doing wrong.

AvatarControl.js

Player.js

Game Demo

Btw. I personally use a seperate script attached to the player Camera which contains something like this:

function Start(){
	if(!transform.root.networkView.isMine){
		transform.gameObject.active = false;	
	}
}