[fixed]enum change to something if input and enum is something

I have this script and I can’t get it to work, it is pretty simple. it is for a GUIMenu wher you can turn on Q and E. Here’s the script:

enum currentMenu{isTime, isMaps, isBattery};
private var isTime = currentMenu.isTime;
private var isMaps = currentMenu.isMaps;
private var isBattery = currentMenu.isBattery;
private var menu : currentMenu;

if (Input.GetKeyUp(KeyCode.Q)){
		if (menu == isBattery){
			menu = isMaps;
		}
		if (menu == isMaps){
			menu = isTime;
		}
		if (menu == isTime){
			menu = isBattery;
		}
	}
	if (Input.GetKeyUp(KeyCode.E)){
		if (menu == isBattery){
			menu = isTime;
		}
		if (menu == isTime){
			menu = isMaps;
		}
		if (menu == isMaps){
			menu = isBattery;
		}
	}

The problem was that I needed to put in some booleans, they only changed while i got the key up.

When you compare enum you need to use the type:

if (menu == currentMenu.isBattery){
   menu = currentMenu.isMaps;
}

and like this all the way. You should also give a default value to your enum. If you don’t want to assign any just add default in your enum that would stand for none of them.