how to transfer C# data?

I have these two scripts
using UnityEngine;
using System.Collections;

public class Boxes : MonoBehaviour {
 
private int collected = 0; //Set up a variable to store how many you've collected
 
public Transform EndZone; //Drag GameObject which should be animated in here.
 
public AudioClip collectedSound; //This is the sound that will play after you collect one
 
public GUIStyle mystyle;
 
//This is the text that displayed how many you've collected in the top left corner
 
void OnGUI(){
 
GUI.Label(new Rect(40, 10, 500, 500),"Boxes:" + collected + "/14", mystyle);
 
}
 
 
 
private void OnTriggerEnter(Collider other){ //Checks to see if you've collided with another object
 
if(other.CompareTag("collectable")){ //checks to see if this object is tagged with "collectable"
 
audio.PlayOneShot(collectedSound); //plays the sound assigned to collectedSound
 
collected++; //adds a count of +1 to the collected variable
 
if(collected == 14){
  //Play Animation here like for example:
  EndZone.animation.Play("Collectedall"); //Change AnimationName to the name of your animation.
}
 
Destroy (other.gameObject);}}}

and

using UnityEngine;
using System.Collections;

public class GemChecks : MonoBehaviour{
public int GemColour;
	private void
if(Gems.ColourID == 0)}

(not sure what will happen after the if)
and i get this message with the second script

invalid token ‘if’ class,struct or interface member declaration.
(the same goes for the ==)
i’m not sure what is wrong so could somebody please tell me.

The if statement expects a statement to follow. Until you know what the if statement will do just comment it out :slight_smile:

There is nothing inside your if statement in your second script, line 7