In my game, I have an arbitrary number of XML files that are used to load in map data and populate the map. Additionally, I want to automatically save to XML changes that players make to the map.
I currently have this working in the editor mode, but I can't get it to work in the standalone version.
The way I am saving and loading XML currently is using the System.Xml method. Here's a sample of my code:
This is functional and works well for me. Looking around, I saw that in standalone versions you might have to use the Resources folders and Resources.Load, but doing so only gives me a TextAsset, which I am unable to convert into the StreamWriter/TextWriter format I'd like to use if at all possible. Also, in my searches around I was only able to find people discussing loading XML data, but I need to ensure I can save data as well.
Hopefully some kind folks around here can help! Thanks for reading my question.
asked Jan 25 '11 at 09:12 AM
This isn't exactly a great "answer" to the question as much as a workaround, but here's what I've found:
So the workaround I'm using now is this:
I've found that it works in this way, even if it's not the most ideal solution. I'd still be happy to hear other suggestions.
answered Jan 25 '11 at 10:51 PM