Hello everyone,
I have an orthographic camera of size 100, and I have a plane that I want to fit/scale according to the screen size.
To be more clear, I want the functionality of a guiTexture on a plane/mesh.
In the case of a guitexture, I would have set transform.postion = vector3(0,0,0) and play with the values of pixelInset like:
myGuiTexture.pixelInset = new Rect(0,0,Screen.currentResolution.width,Screen.currentResolution.height);
So how to achieve something like this with transform.position or any other method to do this with 3D object.
I want this since I am using tk2d and I want my sprite animation to fill the whole screen.
Thanks,