I need to send an array of transforms over the network using an RPC call. This must be done in such a way so that the receiving end can do whatever it wishes to those transforms.
I'm simply baffled as to how to do it. Sending it as a Transform returns the error "Sending RPC failed as parameters were invalid. Expecting 1 parameter, received 5".
Sending them as an Object seems to work, but for some reason trying to convert them back to transforms, and Network.Delete them either deletes the last one, or deletes none of them at all, returning a typecast error.
Theoretically converting them to a byte array could work, but there is nothing on converting an array to a byte array in c# on the net.
Answer by StephanK
Apr 07, 2011 at 03:43 PM
If you look in the manual it says "Valid RPC parameters are int, float, string, NetworkPlayer, NetworkViewID, Vector3 and Quaternion.". So no Transform and no .
If you need the Transforms as references you will have to construct something with NetworkPlayer or NetworkID. If you are only interested in the values of the transforms and don't want to modify them you can send the three parameters (Position, Rotation, Scale) via RPC.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
No one has followed this question yet.
Pass a Transform into a Function
Assigning Player Numbers
Argument is out of range in array
Weird compilation error regarding Instantiate
How to pass a Transform Array as an argument into a function in C#?