I'm trying to setup a 360 controller in unity (free version) in OSX 10.6.
I've installed the tattie bogle driver and my computer recognizes the controller and all it's inputs.
Not totally sure what the issue is but here's the situation:
I've tried some simple print test scripts and can't seem to get any input from the controller.
I'm not totally sure if I'm handling the input setting correctly (as in Edit > Projec Settings > Input), this is most likely the issue.
If someone experienced with this issue could give a quick rundown of all the setup in unity, especially the input settings, I'd much appreciate it.
Answer by S33HUNT
Jan 23, 2011 at 05:03 AM
if anyone else has the problem I had watch this video:
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
No one has followed this question yet.
Trouble with the xbox controller on Mac
Axis 9 and 10 not working with 2 Xbox 360 controllers plugged in
GetButtonDown not responding to Xbox 360 Button presses
Xbox 360 gamepad numbers mixed up
Remote user game pads stuck on X axis, locally fine.