Hi, I am doing the TornadoTwins Worminator Tutorial and this is my Move Script so far:
//Moving Around
var speed = 3.0;
var rotateSpeed = 3.0;
//Shooting
var BulletPrefab:Transform;
//Dying
private var dead = false;
//Getting Hit
var tumbleSpeed = 800;
var decreaseTime = 0.01;
var decayTime = 0.01;
static var gotHit = false;
private var backup = [tumbleSpeed, decreaseTime, decayTime];
function LateUpdate()// Respawn
{
if(dead)
{
transform.position = Vector3(0, 0, 0);
gameObject.Find("Main Camera").transform.position = Vector3(0, 0, -10);
dead = false;
}
if(gotHit)
{
if(tumbleSpeed < 1)
{
//were not hit anymore... reset and get back in the game!!!
tumbleSpeed = backup[0];
decreaseTime = backup[1];
decayTime = backup[2];
gotHit = false;
}
else
{
//were hit! Spin our character around
transform.Rotate(0, tumbleSpeed * Time.deltaTime, 0, Space.World);
tumbleSpeed = tumbleSpeed-decreaseTime;
decreaseTime +=decayTime;
}
}
function OnControllerColliderHit(hit:ControllerColliderHit)
{
if(hit.gameObject.tag == "fallout")
{
dead = true;
HealthControl.LIFES -= 1; //substract life
}
if(hit.gameObject.tag == "enemyProjectile")
{
gotHit = True
}
}
function Update () //Shoot Fireball
{
var controller : CharacterController = GetComponent(CharacterController);
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
var forward = transform.TransformDirection(Vector3.forward);
var curSpeed = speed * Input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);
if(Input.GetButtonDown("Jump"))
{
var bullet = Instantiate(BulletPrefab, GameObject.Find("spawnPoint").transform.position, Quaternion.identity);
}
bullet.rigidbody.AddForce(transform.forward * 2000);
}
@script RequireComponent(CharacterController)
I'm getting this error: Assets/MoveAround.js(45,18): BCE0044: expecting (, found 'OnControllerColliderHit'.
I've been passing the script for hours and I did not still found my error. Can anyone help me?