Unity MoveAround error

Hi, I am doing the TornadoTwins Worminator Tutorial and this is my Move Script so far:

//Moving Around
var speed = 3.0;
var rotateSpeed = 3.0;

//Shooting
var BulletPrefab:Transform;

//Dying
private var dead = false;

//Getting Hit
var tumbleSpeed = 800;
var decreaseTime = 0.01;
var decayTime = 0.01;
static var gotHit = false;
private var backup = [tumbleSpeed, decreaseTime, decayTime];

function LateUpdate()// Respawn
{
    if(dead)
    {
        transform.position = Vector3(0, 0, 0);
        gameObject.Find("Main Camera").transform.position = Vector3(0, 0, -10);
        dead = false;
    }
    if(gotHit)
    {
        if(tumbleSpeed < 1)
        {
            //were not hit anymore... reset and get back in the game!!!
            tumbleSpeed = backup[0];
            decreaseTime = backup[1];
            decayTime = backup[2];
            gotHit = false;
        }
        else
        {
            //were hit! Spin our character around
            transform.Rotate(0, tumbleSpeed * Time.deltaTime, 0, Space.World);
            tumbleSpeed = tumbleSpeed-decreaseTime;
            decreaseTime +=decayTime;
            }
}

function OnControllerColliderHit(hit:ControllerColliderHit)
{
    if(hit.gameObject.tag == "fallout")
    {
        dead = true;
        HealthControl.LIFES -= 1; //substract life
    }
    if(hit.gameObject.tag == "enemyProjectile")
    {
        gotHit = True
    }
}

function Update () //Shoot Fireball
{
        var controller : CharacterController = GetComponent(CharacterController);
        transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
        var forward = transform.TransformDirection(Vector3.forward);
        var curSpeed = speed * Input.GetAxis ("Vertical");
        controller.SimpleMove(forward * curSpeed);

        if(Input.GetButtonDown("Jump"))
        {
            var bullet = Instantiate(BulletPrefab, GameObject.Find("spawnPoint").transform.position, Quaternion.identity);
        }
        bullet.rigidbody.AddForce(transform.forward * 2000);
}

@script RequireComponent(CharacterController)


I'm getting this error: Assets/MoveAround.js(45,18): BCE0044: expecting (, found 'OnControllerColliderHit'.

I've been passing the script for hours and I did not still found my error. Can anyone help me?

Looks like you're missing a brace. (Make sure all your braces are lined up, and you should see that one doesn't have a match.)