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Physics Animation Problems

I have a industrial-esque robotic arm that I have animated with an armature system in Blender, then imported to Unity. The animations work great, but the physics don't follow it. How would I get a mesh collider to use the animations from the skinned mesh, or is there another way to do this?

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asked Jan 21 '11 at 11:52 PM

playbass06 gravatar image

playbass06
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I figured it out - I needed to add colliders to the armature objects, not the arm itself.

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answered Jan 22 '11 at 08:32 PM

playbass06 gravatar image

playbass06
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If this is the answer, you should accept it.

May 20 '11 at 08:29 AM Herman Tulleken
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asked: Jan 21 '11 at 11:52 PM

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Last Updated: May 20 '11 at 08:29 AM