How can I feed my missiles guide laser target pos?

I have a ship.
It shoots missiles by instantiating a prefab.
I also has a guide laser that raycasts to generate a target position.

My question is how do I best pass on this target position to all living missiles?

Any tips for how to structure that?
(Without going OOP crazy :slight_smile:

SetTarget(Vector3 Position)
{
GameObject Missiles = GameObject.FindGameObjectsWithTag(โ€œMissileโ€);

foreach(GameObject m in Missiles)
m.SetEnemyPosition(Position);

}

Hope this helps! :slight_smile: