Is there a way to raycast without a direction to see what colliders are directly around an object? I'm trying to create a dynamic lighting script, so I need to be able to check which objects the light can "see".
My other idea was to use a SphereCast with collision so that I could check which objects were adjacent to the light, and that the light could see. Are either of these options possible?
asked Jan 21 '11 at 02:41 AM
answered Jan 21 '11 at 03:12 AM