For the Unity assets license, what is required to prevent extraction?

The "TUTORIAL ASSETS LICENSE AGREEMENT" for using Unity's terrain and textures requires:

"2. You are free to release your application containing tutorial assets or parts thereof to the public, or to sell your application to a 3rd party, as long as the public or 3rd party cannot extract any parts of the tutorial assets from the application."

Does this require us to do anything more than just make them part of a standard Unity executable?

Nope, that's all you need to do