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I've hooked up the OpenFeintFacade for android to my app. I was hoping at runtime to remove the initialzation and hide the guibutton for activating it if the app is running on an iPhone. Is there something I can test in C# to determine what platform it's being run on?
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http://answers.unity3d.com/questions/37531/unity-mode-from-c/37537#37537 http://unity3d.com/support/documentation/Manual/Platform%20Dependent%20Compilation.html First link is not working
Jan 18 at 08:22 AM
sona.viswam
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