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How to jump with the Character Controller

Hello everyone, I'm trying to make a Character Controller to jump, but it doesn't works properly. This is my script:

var speed : float = 3.0;
var gravity : float = 20.0;
var rotateSpeed : float = 3.0;
var jumpSpeed : float = 8.0;
private var moveDirection : Vector3 = Vector3.zero;

function Update () {
    var controller : CharacterController = GetComponent(CharacterController);
if(controller.isGrounded){   
transform.Rotate(0,0,Input.GetAxis ("Horizontal") * rotateSpeed);

transform.Rotate(0,0,Input.GetAxis ("Unhorizontal") * -rotateSpeed);



var forward : Vector3 = transform.TransformDirection(Vector3.left);
var curSpeed : float = speed * Input.GetAxis ("Vertical");

 if (Input.GetButton ("Jump")) 
 {transform.Translate(Vector3.forward * jumpSpeed * Time.deltaTime);}

}

moveDirection.y -= gravity * Time.deltaTime;
controller.SimpleMove(forward * curSpeed);

}

@script RequireComponent(CharacterController)

Can you explain me the proper way to do it please?

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asked Jan 20 '11 at 02:29 PM

Hektor gravatar image

Hektor
35 9 9 17

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1 answer: sort voted first

You forgot 'controller.Move(moveDirection * Time.deltaTime);' to the bottom where you have the simple.move line.

try this

var speed : float = 3.0;
var gravity : float = 20.0;
var rotateSpeed : float = 3.0;
var jumpSpeed : float = 8.0;
private var moveDirection : Vector3 = Vector3.zero;

function Update () {
var controller : CharacterController = GetComponent(CharacterController);
var forward : Vector3 = transform.TransformDirection(Vector3.left);
var curSpeed : float = speed * Input.GetAxis ("Vertical");transform.Rotate(0,0,Input.GetAxis ("Horizontal") * rotateSpeed);

transform.Rotate(0,0,Input.GetAxis ("Unhorizontal") * -rotateSpeed);

controller.SimpleMove(forward * curSpeed);

if (Input.GetButton ("Jump")) 
if(controller.isGrounded){ 
moveDirection.y= jumpSpeed;

}

moveDirection.y -= gravity * Time.deltaTime;

controller.Move(moveDirection * Time.deltaTime);
}
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answered Jan 20 '11 at 08:41 PM

superventure gravatar image

superventure
745 54 65 80

Thank's for your time! Now it works at all!

Jan 21 '11 at 01:14 PM Hektor

the code you given is not smooth only the falling is(its by charachter controller)this code just teleports the player to a higher position and let the character controller do the rest, any idea how to make it smooth?

Aug 16 '12 at 12:38 AM robotmaker01

Nice code .It helped me...

Nov 29 '12 at 11:56 AM sona.viswam

You don't need to call the variable of controller every frame. Put it outside of update and assign it in the inspector for better performance.

Dec 17 '12 at 02:01 AM Coreyf716

This provided a great deal of help, thank you!

May 23 '13 at 09:14 AM Hala
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asked: Jan 20 '11 at 02:29 PM

Seen: 11201 times

Last Updated: May 23 '13 at 09:14 AM