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Question by postman · Jan 20, 2011 at 05:13 AM · import

What is the best way to import Inventor files to Unity

I have tried every way possible that i can think of to get an Autodesk Inventor .iam or .ipt file to convert to something i can get into Unity. I have opened it in Maya, 3DS Max, tried to import it into Blender, every single one has it's own issues. I have tried the Autodesk FBX converter with no luck. Any suggestions would be helpful. I just need to get this file into an importable format in Unity and i can work from there.

thanks in advance.

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avatar image Jean-Fabre · Jan 20, 2011 at 06:53 AM 2
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hi,

If you can open it in 3ds max and view it fine, then you are fine and by then exporting as an fbx, you will likely open it fine in unity as well.

In max you need to export as fbx, you have done that right?

what exactly is wrong?

  • Do you get nothing at all?

  • Do you get an error alert?

You should be clearer on the issues, and maybe pick for example 3dsmax and detial what's wrong, then we can adress things one at a time.

avatar image oskirrii · Dec 10, 2015 at 12:56 AM 0
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Is there a good way to import into Unity or Blender AND reduce the number of faces? Exporting as STL (even on low) creates way more faces/vertices than Unity or Blender know what to do with, and automated programs to reduce the faces just creates a useless model when imported into Blender or Unity. Any help is appreciated. -Oscar

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Answer by eamon · May 18, 2011 at 12:33 AM

Save the .ipt as an STL in inventor then you can import the STL file into blender

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Answer by st.greenman · Jan 15, 2015 at 11:06 PM

Save the inventor file as an .stl file. Open it in blender and save it as a .dae (Collada) file. You can then import it as an asset into Unity.

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