Trying to make a simple Editor macro which would:
1) Add a Rigidbody.
2) Add a BoxCollider.
3) Enable “isTrigger” on the BoxCollider.
I’ve got as far as the first two steps but stuck on the third - flexed my Google-fu and forum searched but came up empty.
Here’s what I have so far:
import UnityEditor;
@MenuItem ("Window/Rigidbody and BoxCollider")
static function AddRigidBodyAndBoxCollider() {
EditorApplication.ExecuteMenuItem("Component/Physics/Rigidbody");
EditorApplication.ExecuteMenuItem("Component/Physics/Box Collider");
}
Any ideas are appreciated!