With 2 textures… on the same face. What I want is to have a model that on 1 of its faces has a texture (e.g. some picture) but on the same face also has another texture (e.g. a picture with a border). Don’t ask why. This is called decal? Regardless of the name, I just need to have 2 textures alphablended on the same face.
Now - how should I save it in FBX (what materials/textures/parameters/whatever should the model have in a 3D editor)? How then I load that model and display it in Unity?
Why google it when you can have someone else do it for you I always say!
EDIT: To prepare for this, just make everything ready in a 3D modeling program.
When in unity create a new shader and copy paste one in the link inside the the code,
Name the shader the same as the name in the shader “Category/Shadername” (only shadername)
Create new material, assign shader,
drop in ur 2 textures and walla