Unity 4.1.2f1 Webplayer does not function offline

Hello community, first and foremost I would like to thank you for the support. Currently I have a problem where I need to deploy an offline scenery.

Upon running the browser without an internet connection for the firs time I get the "Failed to update Unity Webplayer". When I click on the "Error details" I get the following error.

"A newer version of Unity Web Player is require3d, but the auto-update download failed. Was trying to download http://webplayer.unity3d.com//autodownload_webplugin-3.x/UnityPlayer3.x.x-win32.zip"

So I reconnect to the internet and run it a second time, thinking it needs to download this zip file. So the scenery runs and everything seems to be normal.

I then disconnect form the internet and try running the scenery.. It asks for the same zip file. Is there a way to stop unity from trying to autoupdate everytime a scenery is launched?

Thank you kindly,

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asked Apr 10, 2013 at 08:21 PM

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answered Oct 10, 2013 at 09:54 AM

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asked: Apr 10, 2013 at 08:21 PM

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Last Updated: Oct 10, 2013 at 09:54 AM