I have a bit of a problem, I’ve just recently added graphics options to my game, and it works fine, that is until I load a new level, then everything, with the exception of texture quality, resets.
I’ve made it so that the object that stores the graphic options data, doesn’t get destroyed when a new level loads (DontDestroyOnLoad), but that doesn’t seem to do much, I need to somehow make it so that when a new level is loaded, it sets all of the graphic options to the users preference, is there anyway I can do that?
I think I remember hearing about a void that does that, but I can’t for the life of me remember what it was called, and I can’t find the video where I heard about it.
Also, I’m wondering if it’s possible to detect the aspect ratio of the players resolution, because I have loading screens set up for the game, and want to have widescreen load screens for widescreen resolutions and a normal ratio for the others.