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Blender Importing Problem

I am using Blender 2.49a (2.492) and Unity 3.1.0f4. Unity seems to be importing the files. It does not give an error message, but when I drag the imported asset into a scene to instantiate it no mesh shows up. The created GameObject does not have a mesh renderer component. When I import the same models indirectly by exporting them to .obj from Blender first, the asset shows up in the project with an arrow to the left of it, like a folder, or a prefab which contains an object that has children. When I try to import directly from a .blend file, there is no such arrow. See the image below.

alt text

The top asset is the .obj file. The bottom is the .blend file.

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asked Jan 18 '11 at 06:24 AM

user-8383 (google) gravatar image

user-8383 (google)
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Does it work when you export manually to fbx and then import fbx into Unity?

Jan 18 '11 at 11:06 AM Paulius Liekis

Yes, it does. I just picked .obj randomly one time from the list of things blender exported to.

Jan 18 '11 at 10:37 PM user-8383 (google)
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1 answer: sort voted first

Seems to have been resolved by unity 3.2.

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answered Feb 11 '11 at 11:22 AM

user-8383 (google) gravatar image

user-8383 (google)
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asked: Jan 18 '11 at 06:24 AM

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Last Updated: Jan 18 '11 at 06:24 AM