Hey,
I as just modelling a car in Blender and as I finished the modelling part I was about to assign the color. So I got to the question if I should assign the colors by the UV/Image editor, which would be an additional texture in the game, or if I should just assign the different colors (as Sketchup does it). The second option makes the object have one material for each color.
So I guess my question is if unity handles gameobject with multiple materials better, then objects with only one material which has a texture assigned.
I hope someone understands my question
Best regards,
Fred