-force-opengl mode causes blurry textures if loaded by WWW

Hello, I am having an issue with the windows standalone. If i run it with -force-opengl mode, it causes any image loaded with the "WWW" class to be blurry on some machines. For example a 1024x1024 resolution image will be loaded at 8x8 resolution. The bug doesn't show up in direct x mode. And the issue only happens on certain machines.

Here is what i have found after some digging: 1) The bug seems to only happen on High end video cards

2) The output_log.txt says on the machine that is working: OpenGL 3.3 AND it reports the VRAM correctly (256MB).

3) The output_log.txt says on the machine that is working: OpenGL 4.1 AND it reports the VRAM INCORRECTLY (1MB).

4) My colleague stated that he recalled a similar issue of the video memory being reported incorrectly in opengl on windows 7 and vista but not windowsXP. And the issue was related to windows7's virtual video ram management. He said you used to be able to fix it by disabling shared system RAM used by the GPU, but no longer.

Certain remote desktop applications intall an additional video driver that messes up OpenGL's status reporting.

For us the solution was to uninstall Skyfex's remote desktop application. (you might want to make sure that logmein, vnc server, etc aren't causing problems).

To verify that Unity3D isn't the problem, try GLView to verify that VRAM and driver versions are being correctly detected.