I have two scripts, the script that contains all of my gui's called MyGUI and my EnemyAI
When an enemies curHealth (a variable) equals zero it should make the character's AttackXP = a number (another variable in a different script)
I have this variable in side of EnemyAI
public static MyGUI mg;
I do also have all the other variables needed for what im making... Inside of EnemyAI i also have this
if(curHealth == 0)
mg.AttackXP += GiveXP;
}
When the enemies curHelath equals zero it doesn't give the xp to the AttackXP which is in MyGUI.
I dont know what wrong at the moment and all help is appreciated.