Hi !
I wanted to know if it is possible to use the inspector with a custom editorwindow of mine ?
Why I want to do that : to keep stuff seperated the editor window for the visual representation, and the inspector for the editing. Doing it all inside the editorwindow can be pretty boring I think
For instance I have a class Node which is represented by a rectangle in the editorwindow, which got a public field named ānode_nameā.
What I want : If a click on the rectangle in the editorwindow then the Node object corresponding to that rectangle is selected in the inspector and Iām able to modify his ānode_nameā by the inspector.
I couldnāt find out if itās possible, is it ?
Thanks for any help !