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I've been looking around for a decent answer, but so far it has eluded me. My question is, am I able to display a second (not main) camera's output onto a plane or cube?
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If you have the pro version of Unity, you should be able to do this using the 'render to texture' feature. And if I don't?
Jan 15 '11 at 12:09 PM
Jordi
I'm not sure how it would be done without render-to-texture. (This is assuming of course that the surface can be arbitrarily oriented relative to the main camera. If you just want a rectangular sub-view, that can easily be done using multiple cameras.)
Jan 15 '11 at 05:53 PM
Jesse Anders
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