I don’t want to change it but see if it’s active
if (GOs.gameObject.active){}
the warning I get for it
Assets/Scripts/CreateFloor.cs(263,44): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'
why because of my pool
and if I disable disabled object than it get’s wrong and it may send an active GO to the wrong place and it could look like there’s deleted GO but instead it’s not
so any else way to compare if GO is active?