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Alternatives to using Texture2D apply to display color images from Kinect camera

Hi all, I am currently working to display live video images from Kinect camera to Unity. I have managed to do so using a Texture2D component attached to a plane object and then updating the Texture2D using Texture2D.Apply() in the Monobehavior.Update() method. The framerate is pretty poor at 15 to 18 fps.

 void Update()

There are several posts that says Apply method is very slow and an alternative should be used to improve the framerate. However, I cannot find a definitive answer to this. Can anyone help me out with this?

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asked Apr 01, 2013 at 06:36 AM

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Did you find a solution? Im searching hard to find a one and I have to use this function but cant since it makes gameplay choppy.

May 14 at 11:31 PM Gf15a4
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asked: Apr 01, 2013 at 06:36 AM

Seen: 729 times

Last Updated: May 14 at 11:31 PM