Help with weapons...

I'm really new to unity3d although i've already made lots of models in 3d max and i have awesome ideas for games but im just really terrible with scripting! i've seen all the tornado twins videos and still dont get scripting! i know that it will take me ages to learn scripting correctly so im just asking does anybody have a inventory/weapon script/guide? (Yes i'm cheating...)

http://www.google.com/search?client=opera&rls=en&q=inventory+unity3d&sourceid=opera&ie=utf-8&oe=utf-8&channel=suggest

About 20 tutorials on inventories right there...

But I agree with Jessy, you need to learn scripting or you aren't going to be able to do this... As every script needs to be altered for your purpose, whether it be something simple as time, or more complex as in features...

So, I suggest like Jessy said, start small... What do you need for inventory... Did you want it to go in your inventory if you hit/run over it? Or if you aim and click at it... So start there...

If colliding in to it, look up collider in the API, it'll give you some examples, and go from there...

If click it, look up ray casting, and that'll give you examples as well...

And to store the items, use an List (I heard use list, personally, I use ArrayList's as that's what we learned in school), but look up examples of that, with and without unity3d...

Scripting is really easy if you just put the time for it, and then again, to make a real game, you kind of need to put time towards it, and not think, oh, I just need 3 scripts to make everything work...

And then you have this place, post your code, and if you commented everything neatly (At least for me), people will help you debug.

But hope this helps a little/Makes you want to learn scripting, even if it's just skipped around scripting, but all the less.

Good luck!