How do I trigger an animation when a certain number appears

Hi, I need a script that triggers an animation when i have collected 14 boxes from this script…

using UnityEngine;
using System.Collections;

 

public class Boxes : MonoBehaviour {

    private int collected = 0; //Set up a variable to store how many you've collected

    public AudioClip collectedSound;     //This is the sound that will play after you collect one

    public GUIStyle mystyle;

    //This is the text that displayed how many you've collected in the top left corner

    void OnGUI(){

        GUI.Label(new Rect(40, 10, 500, 500),"Boxes:" + collected + "/14", mystyle);

    }

 

    private void OnTriggerEnter(Collider other){ //Checks to see if you've collided with another object

        if(other.CompareTag("collectable")){ //checks to see if this object is tagged with "collectable"

            audio.PlayOneShot(collectedSound); //plays the sound assigned to collectedSound

            collected++; //adds a count of +1 to the collected variable
		 Destroy (other.gameObject);}}}

Please Help!

public class Boxes : MonoBehaviour {

private int collected = 0; //Set up a variable to store how many you've collected

public Transform AnimateGO; //Drag GameObject which should be animated in here.

public AudioClip collectedSound; //This is the sound that will play after you collect one
 
public GUIStyle mystyle;
 
//This is the text that displayed how many you've collected in the top left corner
 
void OnGUI(){
 
GUI.Label(new Rect(40, 10, 500, 500),"Boxes:" + collected + "/14", mystyle);
 
}
 
 
 
private void OnTriggerEnter(Collider other){ //Checks to see if you've collided with another object
 
if(other.CompareTag("collectable")){ //checks to see if this object is tagged with "collectable"
 
audio.PlayOneShot(collectedSound); //plays the sound assigned to collectedSound
 
collected++; //adds a count of +1 to the collected variable

if(collected == 14){
  //Play Animation here like for example:
  AnimateGO.animation.Play("AnimationName"); //Change AnimationName to the name of your animation.
}

Destroy (other.gameObject);}}}

@ExTheSea I tried the script on the object i wanted to animate but it didn’t work. could you get it so there is a GameObject variable in the script. i tried adding it in myself but it didn’t work.