Hi,
I am working on a mobile game and need to keep drawcalls at an absolute minimum.
I want to have 2D-animated facial textures on the characters. The different facial expressions will all be in the same atlas, but can the non-animated parts for the rest of the skin and clothing be in this atlas? Only the UV for the face will be the part that change states.
This way I can save on drawcalls and since this is a big project it is easier to maintain one atlas instead of several.
Thank you all very much in advance for helping me out.