3D Max Animation change position (with parent object)

I have a model of a box with simple translation on Y. I imported it to unity setting Rig to Legacy/Store in root (new).

I put the model into editor with an animation component with its animations. When the animation starts the box jumps to (0,0,0).
I put the model into a parent gameobject with the animation component. When the animation starts the box jumps to (0,0,0)
Now, when I puto the box into a parent gameobject and add the animation component to box the animation plays in the correct position but rotates the box.

Exists some reference to import meshes with animations from 3D Max? I’m very tired to try combination of export options, axis changes and pareting objets on unity and nothing works.

There’s an option called “Apply Root Motion” ticked, you might want to untick it.

Try putting the model’s root object/origin at 0,0,0 inside your 3d modelling application.