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I am wondering if my current set up will work for multiplayer. I am using two cameras in my scene so that one only renders my gun and is set to Depth only. I am wondering if this set up will cause any harm in a multiplayer experience.
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I don't know how this will harm multiplayer experience. But I doubt that it would. But I would say that to lower Draw Calls, make sure that the main camera - that is, the one "underneath" the gun's camera - should have the culling mask NOT include the layer that the gun is on. So, this is sort of a general thing to lower Draw Calls rather than answering your question, but I still hope you found the information usefull. C:
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The cost of an extra camera for everyone should be negligible; it's the geometry getting rendered that will take time. If that is not your concern, please add to the question.
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