So I have a list of enemies that I instantiate via a loop. This successfully spawns an enemy, but only ever one. When I make the list I get ENData (null) when I set it to the levels enemy list (taken from another script) it becomes this:
EBData Count=1
Unknown type 'System.Collections.Generic.CollectionDebuggerView'1, mscorlib.dll'
Now when it goes into the loop I can view the variables inside by hovering my mouse over them, and the enemy is spawned correctly. If I go into the script the list is being called from and check it there I receive the same error.