We recently upgraded our game from 2.6 to 3.1. After that we started getting web player crash after playing 30-35 minutes in browser. I checked the log file and found this "PlayerLoop called recursively!" keep coming continuously. Just before to that I am getting these printed:
"Unloading 702 unused Assets to reduce memory usage. Loaded Objects now: 11355. System memory in use: 343.3 MB. Unloading 0 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)
PlayerLoop called recursively!
(Filename: ....\Runtime\Misc\Player.cpp Line: 1166)"
The numbers of unused assets,loaded objects, memory in use or serialized files shows different values during different instance of crash. The crash is observed before scene or bundle finish loading.
Can anybody provide me any clue on this.Also please let me know if you have any queries.
Thanks in advance,
asked Jan 10 '11 at 10:56 AM