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Trees grow when the character and camera get close to them

Hello I made a terrain in unity pro 3.1 and I used the terrain tools and painted trees on top of the terrain. so far everything works and seems fine. hwoever when I press play and start moving the character (3rd person character with the 3rd person camera attached) the trees start acting weird. teh problem is when the character and the camera get close to the tree the threes closer to camera they suddnely have some sort of growing animation which is really obvious and of course doesn't look good. i thought at first the problem is because of bending attribute but even after turning that down to 0 still this problem occurs. any thoughts about why this happens and what can I do to fix this? regards

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asked Jan 09 '11 at 09:22 AM

raminsh gravatar image

raminsh
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It must be the transition between billboard and mesh mode. Try increasing billboard distance (in Terrain Settings) and see if that helps. If it still doesn't work, then I would like to see a video of it.

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answered Jan 09 '11 at 10:03 AM

Paulius Liekis gravatar image

Paulius Liekis
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hello thank you for the answer. I did increase the number and apparently it seems to look much better but isn't increasing this number cause loss of perfromance? funny thing is I did decrease that same number to 5 and the movement is gone but ofcourse the change of quality is noticable when camera gets close to the trees. any advice to balance the quality and performance in this matter?

Jan 09 '11 at 11:42 PM raminsh

Sure, that affects performance. I tend to think that transition should happen further away from the player (especially if you have wider FOV), behind a line of mesh-trees. But it's always a balance between performance and good look. It's hard to advice anything besides: do not use overcomplicated trees and then just play around with settings and see what works for you.

Jan 10 '11 at 07:25 AM Paulius Liekis
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asked: Jan 09 '11 at 09:22 AM

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Last Updated: Nov 07 '12 at 07:44 PM