I'm trying to figure out how to texture one side of a cube. I first tried to make the cube really thin and did a transparent diffuse on it but occasionally you can see pixels on other sides.
Also, is there a better easy way to get the illusion of an animated 2D Sprite than putting the animated texture on the side of a cube?
asked Jan 08 '11 at 12:54 AM
UV map the cube the way you want in a 3D app. For a sprite, it would be better to put it on a quad, either made procedurally or in a 3D app.
answered Jan 08 '11 at 12:58 AM
Get a 3D application, like 3Ds Max, Blender for free.
UV map it (www.google.com), and then you want to apply the texture as the UV map... Then you can alter it that way.
answered Jan 08 '11 at 01:22 AM
No point in "faking" a sprite with a cube. Just use a plane instead. It only has one polygon.
answered Jan 08 '11 at 03:41 AM