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Hey everyone, I'm trying to figure out how to texture one side of a cube. I first tried to make the cube really thin and did a transparent diffuse on it but occasionally you can see pixels on other sides. Also, is there a better easy way to get the illusion of an animated 2D Sprite than putting the animated texture on the side of a cube? thanks!
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UV map the cube the way you want in a 3D app. For a sprite, it would be better to put it on a quad, either made procedurally or in a 3D app. I don't understand...
Jan 08 '11 at 01:00 AM
Catsby
Whoops forgot to add that I have a script on the cube currently to animate the texture.
Jan 08 '11 at 01:00 AM
Catsby
You really should understand modeling and UVs before you try to animate textures.
Jan 08 '11 at 01:15 AM
Jessy
I don't have any applications for UV mapping stuff(that I know of). I was curious if there are ways of putting a texture on one side of cubes that you make in unity.
Jan 08 '11 at 01:25 AM
Catsby
Unity is not a modeling app; you really need one if you're going to do anything with Unity, unless you plan on doing everything in code.
Jan 08 '11 at 02:51 AM
Eric5h5
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No point in "faking" a sprite with a cube. Just use a plane instead. It only has one polygon. Two. Unity only uses triangles. Still, quads are generally a lot easier to deal with, for simulating 2D.
Jan 08 '11 at 04:20 AM
Jessy
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Get a 3D application, like 3Ds Max, Blender for free. UV map it (www.google.com), and then you want to apply the texture as the UV map... Then you can alter it that way. are there any other good methods for faking a 2D sprite?
Jan 08 '11 at 01:33 AM
Catsby
What Jason said, and make it auto-rotate it to you. but isntantly... Look up some things on goog,e I know torando twins did soemthing on it.
Jan 08 '11 at 03:45 AM
Justin Warner
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