We've just recently started looking at Unity for future projects, and in a lot of respects we're quite happy with what we see.
We're now looking at path-finding AI, specifically UnitySteer, but there are no tutorials on the subject. It's almost as if people are assuming too many steps are obvious in getting UnitySteer to work, and no tutorials on the subject that spell it out step-by-step.
It's a shame, because it looks like it's just what we're after.
I know that the author posts on here sometimes, so any chance of a quick heads-up on UnitySteer.
We're programmers, so we don't need directing to any ridiculous degree, but we're new to Unity so a quick Unity-specific step-by-step for, let's say the Wander behaviour, and we'll work the rest out for ourselves. :)
Thanks for any help, Bryn
This is SO of topic, but you said that you are a programmer. right? How long did the degree take you to finish. :)
@DanishDude: Have you been that helpful for all of your 51 days here? Personally, I've been programming for more than 25 years, with various languages, but have never used Unity before.
I can only assume that you don't know how to use UnitySteer either. lol
Any real members here who can help? Thanks.
You seem inclined to get in touch with the authors? Why not do so? http://forum.unity3d.com/threads/26217-UnitySteer-steering-library-for-Unity I wish I could help you but I don't know about many 3rd party tools.
Thank you Statement. I will do. Good to see that DanishDude's attitude isn't the norm around here. Thanks again.
I've removed the Pathfinding tag from your question, as there's nothing in it relating to the topic.
Answer by Ricardo
Jan 07, 2011 at 10:55 PM
There are no step-by-step tutorials, but there are multiple examples of how to set up vehicles with basic behaviors. Check out the examples included on the full release, which you can also follow on GitHub here (which requires Unity Pro).
That project contains multiple scenes demonstrating the use of each behavior and, in some cases like the boids, combining them to get a more complex effect. These are meant only to illustrate the behaviors and are meant to be simple, so the example for going to a point doesn't do obstacle avoidance, the obstacle avoidance ones do not flock, and so on.
Finally, you may also want to check out the other questions referencing UnitySteer for the issues that have come up in the past.
Update: I'd forgotten an important link. You can read this post for a description of how the autonomous agents are organized. That's still from when there was a single Vehicle class, what you'll now want to use is AutonomousVehicle (as demonstrated on the examples).
Answer by Bryn
Jan 07, 2011 at 06:01 PM
Patience. No need to bump a question like this.
Lol, I didn't bump it (or at least didn't mean to), I meant to add a comment but added an answer instead. :)
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