I want to get a list of GameObjects that contain this script named
I then destroy that script on all those Game Objects, but want to keep the list with the Game Objects.
I do it now by Having a list of
If I didn't destroy the scripts I know I could do
However I do have to Destroy these scripts then I want to keep pointing to the GameObject. I tried things like this but failed to compile.
I would rather not have to search through the components twice nor would I like to copy the array before destroying.
asked Mar 15 '13 at 10:06 AM
I came up with this:
Basically, I see no major difference between