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I am now taking a class on game engine coding and I saw that c++ could use "fstream" to read and write to .ini files. I like the format much better for manually reading/writing files as opposed to an XML. Is it possible for Unity to read and write to an .ini? I searched answers for .ini and only yielded two irrelevant results.
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absolutely. Here is a great script that I adapted for my save games, that uses fstream to write to .ini files: http://www.unifycommunity.com/wiki/index.php?title=SimpleDictionary What do you mean?
Jan 07 '11 at 07:09 PM
PrimeDerektive
Thanks so much :D
Jan 13 '11 at 11:37 AM
SirGive
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