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I am planning to make a 2d platformer game with multiple levels. What is a good approach for handling the level assets?
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This depends on your target platforms. Is this a standalone game, or will it run in the browser, or on mobile phones? In any case, it's a good idea to reuse assets in multiple levels when you can, but at the same time try to keep the amount of different assets used in a single level a bit down if size is any kind of limitation. This is of course very general advice, but it's hard to be more specific without a more specific question. Target platform will probably be a handheld device.
Jan 07 '11 at 02:08 PM
Mattias Wargren
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