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Managing assets for multiple levels

I am planning to make a 2d platformer game with multiple levels. What is a good approach for handling the level assets?

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asked Jan 07 '11 at 09:32 AM

Mattias Wargren gravatar image

Mattias Wargren
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This depends on your target platforms. Is this a standalone game, or will it run in the browser, or on mobile phones?

In any case, it's a good idea to reuse assets in multiple levels when you can, but at the same time try to keep the amount of different assets used in a single level a bit down if size is any kind of limitation.

This is of course very general advice, but it's hard to be more specific without a more specific question.

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answered Jan 07 '11 at 09:49 AM

runevision gravatar image

runevision ♦♦
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Target platform will probably be a handheld device.

Jan 07 '11 at 02:08 PM Mattias Wargren
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asked: Jan 07 '11 at 09:32 AM

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Last Updated: Jan 07 '11 at 09:32 AM