I thought this would be a simple task after watching the Mecanim tutorial andseveral animation tutorials from blender. However, when I import my model from Blender (exported as .fbx, for some reason Unity is trying to create a -b.txt file which never seems to work properly ever since Blender 2.66 came out) the model/animations are there. I then add an animation component to them, and then link the default animation clip to it’s Animation variable. (the default one). Play automatically is enabled.
When I start my game, I was expecting my model to do the default animation at the start (the one in the animation variable slot of the Inspector). Nothing happens. I can only get an animation to work at the start if I create the animation clip inside of Unity. I prefer using Blender’s animation editor, so am I doing something wrong?
The preview clip of playing my animation from Blender works fine. It’s just that it won’t play when I put that clip into the animation component of the inspector.