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Collision detection is not supported for detail meshes. http://www.unifycommunity.com/wiki/index.php?title=Terrain_tutorial#Detail_meshes_vs._Trees
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Add a rigidbody to your GameObject. If that doesn't work correctly try adding a basic box collider around your mesh to see if that works. If you want your mesh to collide with fast moving objects change the collision detection to continuous dynamic, and if that still doesn't collide correctly try increasing the FixedTimeStemp value in your projects Physics properties. Nope, in the prefab - added a RigidBody component - changed the collider to sphere - removed the RigidBody component and after all changes I applied to the, prefab I removed and readded the detail mesh to the terrain, tested but still doesn't work. Could it be I'm on Win, not Mac? It's nothing to do with FixedTimeStep or collision detection type, having no collisions at all. And it "should" work without a RigidBody.
Jan 07 '11 at 08:09 AM
BitMiller
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