I've created a House Model using Milkshape and exported it with the "Alias FBX" exporter, but when i Import it with Unity it looks that doesn't recognize the Collisions (my character trespass it). And yes, i've checked the generate collisions Checkbox, but still it doesn't work.
But, when i export the model from Milshape to .3ds, the collision works, but my model looks rotated 90 degrees, also i need it to work with FBX so the .3ds file is not a solution for me.
Do you think it's maybe because the exporter version or something? (i don't know the version but my Milkshape versin is 1.8.2)
asked Jan 06 '11 at 05:16 AM
Put on a mesh collider (Through the components > physics).
answered Jan 06 '11 at 05:28 AM